Design of the Future: Blade Runner

2010.02.24

As a first entry in this “Design of the Future” series, I chose to review Ridley Scott’s “Blade Runner”. This film was an early forerunner of the “dark future” setting explored so fully in science fiction and cyber-punk to come after.

© 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

While previous films had ventured into the exotic, and the bleak – Blade Runner melded the two successfully and brought the look and feel of this grim, cluttered future and planted it firmly into the subconscious of the film going public.

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

While the overall visual design of the film pulled heavily from both Noir films of the 40s, and from the Heavy Metal future aesthetic widespread at the time – most of the films graphic design successfully merged these with simple current design of the time in a way that said “what if we stopped really trying and just played things out as they are til they were worn thin”.

Neon signs and giant projection screens abound – and bits of more fanciful ‘futuristic’ design can be seen throughout. But by and large – the bits of new are anchored heavily by things old and familiar. For every logo designed in a futuristic style – there is at least one Coca Cola sign or TWA advertisment somewhere glowing into your subconscious. They may be projected large on a building, or rendered in flashing neon – but its the flashy overkill of pre-cleanup Times Square gone – nothing hopeful or new.

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

Another interesting element is the opening credits and intro scrawl. Film goers would know from the posters alone that they are watching a science fiction film. Yet the first thing we see is old school serifed type. Even the films name is rendered in the same font – called out in red.

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

And where often in science fiction films computer screens and visual interfaces are sort of a showcase of how nifty things can be – in this world they are basic, matter of fact.

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

Even at the end of the films climactic final stand – when Batty (the arguable main villain) gives his final monologue, its staged in front of a giant TDK sign.

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

………………………………………..

As an additional bonus – the “final cut” version of the film comes with a bonus film called “Darker Days – the making of Blade Runner”.  A segment of this focuses on the visual design of the film, and features a few glimpses of some of the design work in progress:

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

And one of the highlights of this feature is seeing the original style and production paintings by Syd Mead (visual futurist).

Copyright © 1982, 1991, 2009 by the Blade Runner Partnership and/or The Ladd Company and/or Warner Bros.

credits here:

Hope is the first step.

2010.02.20

It seems safe to say that we’re living in interesting (if challenging) times.

Opinions vary wildly on what will happen next – but one thing is for certain: things have been shaken up. And even as things recover, its folly to assume they’ll go back to the way they were.

Speaking as a creative professional – both as an individual and as part of a company – the state of “having work” is a premium resource to be treasured and protected. For most of us – when we were fresh out of training – we had to work really hard for our jobs – to prove ourselves, and keep proving ourselves. The situation right now isn’t terribly different.

And yes – the temptation is there to feel low about how things have slipped.

Most of us that still have jobs are dealing with tighter time lines, smaller budgets, and increased stress – and many of us are doing so for the same or less compensation than we were making a few years ago when things were brighter.

But I’m coming to see the whole situation like this: no matter how frustrating it is – if you’re on a boat, and that boat is taking on water – there comes a point where you need to stop whatever you were doing and help bail. Most of us are struggling – we’re all in the same boat – and the energy that could go into complaining about your wet shoes could also go into trying to keep that boat from sinking further.

So – what can you do in your world to help bail? To contribute to the conversations that will make things better? To help look for solutions that will keep the boats in your world afloat long enough that repairs can be made?

It may not be in your job description – but seriously – look at the alternatives.

Hope is the first step. It can be a very *good* first step.

But what you do with the next one is even more important.